RestlessRoamer
Posts : 11377 Join date : 2012-06-16
| Subject: Experience Points Sun Nov 08, 2015 11:27 pm | |
| Exp. Rules: Points will be awarded when you make significant progress in the story, when you do something particularly awesome, or just when i feel like being nice Spending this awarded exp. however will not enable an instant change in your stats. Attribute ratings, feature upgrades and defect fixes will need to be done as part of the story. Necessary software and parts don't just materialise out of nowhere and programming designed to learn as it goes needs the time to learn, so your bots will need to experience things, seek out software or make new parts themselves in game, and then spend time in game to install these changes. For example, if you wish your bot to suddenly have claw hands, by all means have claw hands, but first you need to find claw hand or make claw hand, and then spend a little time swapping your hands over. Not only this, but you will require the necessary capability to implement these changes to yourselves via a self-learning programme, movable limbs where necessary, or knowledge of instillation processes already installed in your bot. Either that, or find a bot with the correct programming to upgrade you. | |
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RestlessRoamer
Posts : 11377 Join date : 2012-06-16
| Subject: Re: Experience Points Mon Nov 09, 2015 9:55 am | |
| Attribute point costs:
Rating 1 - 1 point Rating 2 - 3 points Rating 3 - 6 points Rating 4 - 10 points Rating 5 - 15 points
Feature and defect point costs:
Features are bought at cost price. For every feature with a rating, each rating is the cost price to increase its rating up to a maximum of 5
Attaining new defects awards points, at the cost of weakening your robot
Defects can be repaired by paying back the points they award at twice their value, under GM discretion | |
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RestlessRoamer
Posts : 11377 Join date : 2012-06-16
| Subject: Re: Experience Points Mon Nov 09, 2015 9:56 am | |
| Experience awarded so far:
10 | |
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| Subject: Re: Experience Points | |
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